Effective instruction, whether occurring via conventional face-to-face methods or e-Learning should be the result of careful planning that follows a transparent process. Instructional Design (ID) models aim to provide conceptual and communication tools that can be used to visualize, direct and manage processes for generating episodes of guided learning. The better the instruction is planned and developed, the better learning experiences and outcomes it will bring to learners. There are numerous instructional design models which can be broadly incorporated into two main theoretical approaches:
The systematic approach – has a behaviourist foundation, ID is viewed as a process consisting inputs, processes and outputs, very precisely predicted and predetermined prior to instruction
The constructivist approach – is based on epistemological and psychological aspects of constructivist learning views. Here, there is no emphasis on predetermined design steps, just principles (e.g. to include learning in related and authentic contexts)
The application and value of a particular model is dependent on the instructional situation, problem or task and the true value of a model can only be determined within the context of its use. A taxonomy of ID models can help clarify the underlying assumptions of each model, and help identify the conditions under which each might be most appropriately applied. For example, Gustafson’s taxonomy is based on a set of assumptions that each creator of an ID model has made about the conditions under which the development and delivery of the instruction will take place. While many of the models are similar, each take a slightly different approach to the design of instruction. Some are more systematic and/or prescriptive than others, some are a step-by-step process, while others are more open-ended and allow the designer to take a looser path through the model. Most of them have some sort of graphical representation of the model to make following it relatively easy and they vary in the amount of expertise required by individuals to apply the model.
Research tends to suggests that at the root of many popular ID models is a systematic process to the design task, that breaks it down into discrete and manageable units. This encourages the setting of a design objective and provides a way to know when that objective has been met. It also emphasizes the idea of the process being an interdependent group of items that form a unified whole. In this case the outcomes of each component directly or indirectly impact on every other component of the ID process to some degree.
ADDIE
Most models today tend to be a variation of the basic ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). Developed for engineering projects in the 1950′s, ADDIE provides a mainstream approach for designing and developing e-Learning resources. The phases sometimes overlap and can be interrelated. ADDIE provides a dynamic, flexible guideline for developing effective instruction; however, a key criticism often leveled at the approach is that it was never designed to take into account today’s rapid application tools.
Rapid Prototyping
Tripp and Bichelmeyer’s Rapid Prototyping model originated in manufacturing with a focus primarily on development. A variation of the ADDIE model, rapid prototyping borrows from the most valuable aspects of the systemic approach. Learners, subject matter experts and peers interact with prototypes in a continuous review and revision process. It is a four stage process. The overlapping boxes represent the fact that the various processes do not occur in a linear fashion. In other words, the analysis of students and their needs, content requirements and resources depends in part upon the knowledge that is gained by actually building and using your prototype. Developing a prototype so early in the design phase, enables all those who have invested in it to visualize and evaluate what the final product truly needs to resemble. This approach helps by developing a possible product while not investing a large amount of time and money. More emphasis can then be placed on the evaluations of the prototypes to help ensure good sound instructional content.
Click here for more information on each of the rapid prototyping steps.
Welcome to CORTEX
Welcome to the CORTEX site. This site aims to promote and support the development and adoption of eLearning within the Cardiff University School of Medicine. The site is currently a work in progress but will eventually provide access to a range of tutorials, case studies and policy documents to help educators adopt technology into their teaching practices. Read more...
Monday, 12 December 2011
Mobile Learning - Key Terms & Definitions
- Bluetooth: A radio technology enabling devices such as mobile phones, laptop computers and printers to communicate with each other.
- G3: High speed mobile communications network which allows for mobile video.
- General Packet Radio Service (GPRS): A high speed form of wireless communication.
- Global Positioning System (GPS): Based on satellite systems to provide positioning and navigation information.
- Internet Explorer Mobile: Microsoft’s version of Internet Explorer for cell phones and PDAs.
- iPod: A small and portable media player, capable of playing digital audio, and with some versions, digital video.
- iTunes: A digital media player application used for playing and organizing digital music and video files.
- M-Learning: The use of mobile devices such as cell phones, PDAs, and iPods as educational tools. Also known as mLearning, mobile learning.
- MMS: Multimedia messaging service used to exchange multimedia content such as photographs and videos between mobile devices.
- MP3: A compressed digital music format for the transfer and playback of music on small digital music players such as iPods.
- Personal Digital Assistant (PDA): Such as Palm Treo or Pocket PC. Some PDAs are now known as smartphones, meaning that the lines are blurring between PDAs and cellphones.
- Podcast: A series of audio or video digital media files which are downloaded from the internet.
- Real Simple Syndication (RSS): Which is a web feed format to publish frequently updated works such as blogs and podcasts.
- Short Message Service (SMS): Also known as texting.
- Smartphone: A cell phone with extended capabilities conducive to m-learning, such as high speed Wi-Fi for internet browsing and email.
- Wireless Application Protocol (WAP): The wireless communication environment used for mobile web accessed from a mobile phone or PDA.
- Wi-Fi: Wireless technology used for cell phones and PDAs.
- Windows Mobile: A compact operating system designed for use with mobile devices such as smartphones and PDAs. Included with Windows Mobile can be Office Mobile, which is a suite of mobile versions of Word, Excel, PowerPoint, and Outlook.
Mobile Devices
Laptop/Tablets
Laptop/Tablets – The most complete and functional system of all the portable devices, laptop/tablet PCs come Bluetooth, Wi-Fi and Ethernet enabled. Tablet PCs offer additional features such as handwriting recognition and voice-to-text conversion as part of their operating systems.
Instructional Uses - Students can:
i-Pods©
The iPod© portable media player from Apple© allows users to download music, audio books, podcasts, photos, and video. It has an address book and calendar that synchronize with Microsoft’s Outlook or Outlook Express. It can also serve as a mass-storage device.
Instructional Uses – Students can:
Smartphones
A smart phone combines telephone capability with a PDA, camera, video, mass storage, MP3 player, Internet access, and networking features in one compact system.
Instructional Uses – Students can:
Personal Digital Assistants (PDAs)
The PDA combines computing capability, internet access, and networking features in one system with a calendar, notepad, address book, and productivity tools. It is a programmable, Bluetooth-enabled, Wi-Fi–equipped device with a pen/stylus input interface.
Instructional Uses - Students can:
Con’s
e-Book Readers
e-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, journals and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
Instructional Uses – Students can:
Con’s
MP3 Players
This digital audio player plays music and audio files. Some models have an integrated voice recorder and line-in recording.
Instructional Uses - Students can:
Pro’s
Con’s
USB Drives
The USB drive is a mass-storage device that attaches easily to many computers and other devices.
Instructional Uses - Students can:
Con’s
Click here for tips on constructing mobile learning.
Laptop/Tablets – The most complete and functional system of all the portable devices, laptop/tablet PCs come Bluetooth, Wi-Fi and Ethernet enabled. Tablet PCs offer additional features such as handwriting recognition and voice-to-text conversion as part of their operating systems.
Instructional Uses - Students can:
- Download audio and video lectures and podcasts
- Create and edit course-related assignments
- Surf the Web
- Send e-mails, instant messages (IMs), and text-messages
- Log on to the course Web site at home or while on the road
- Provide a high level of interactivity for global collaboration and research
- Great for students who need to take their work home with them
- Provide the most power and capabilities of all devices
- Still relatively expensive
- Size makes them cumbersome while travelling
- Unlike some smaller devices they cannot be used while walking
i-Pods©
The iPod© portable media player from Apple© allows users to download music, audio books, podcasts, photos, and video. It has an address book and calendar that synchronize with Microsoft’s Outlook or Outlook Express. It can also serve as a mass-storage device.
Instructional Uses – Students can:
- Download podcasts of relevant instructional material along with audio and video lectures
- Exchange information files, collaborate on projects and share project results
- Review coursework and prepare for exams
- Provide visual, step-by-step directions that are difficult to convey with words only (applies to instructors too)
- Students or instructors can add a microphone to their iPods to capture material for educational use
- With a large market share, the iPod has already proven its popularity with students
- The iPod’s many apps increase its functionality, and it’s great for students on the go
- An iPod may not be affordable for all students, and requires Apple’s iTunes program (free) for downloading files
- It provides one-way communication, not interactivity, although it can record material
- The screens are generally too small to use sophisticated applications or to read quantities of text (although this will probably change in future versions)
Smartphones
A smart phone combines telephone capability with a PDA, camera, video, mass storage, MP3 player, Internet access, and networking features in one compact system.
Instructional Uses – Students can:
- Download audio and video lectures and podcasts to their smart phones
- Play audio, video and Flash movies
- Display and edit text documents
- Access e-mail and Web content
- Send instant messages (IM) and text messages
- Use the phone for mass storage
- Collaborate and research as they can access information globally. Smart phones thus support interactive learning
- Very popular with students
- Combines a multitude of communication and computing features in one compact system
- Small screen makes web browsing and reading difficult
- Small keys or a virtual keyboard make text entry inefficient for longer e-mails or texts
Personal Digital Assistants (PDAs)
The PDA combines computing capability, internet access, and networking features in one system with a calendar, notepad, address book, and productivity tools. It is a programmable, Bluetooth-enabled, Wi-Fi–equipped device with a pen/stylus input interface.
Instructional Uses - Students can:
- Play audio, video, and Flash movies
- Display and permit editing of text documents
- Let users access e-mail and Web content as well as support Instant Messaging (IM) and text messaging
- Be used for mass storage
- Support interactive, collaborative learning – students can use them to present projects, conduct research and take notes in class
- Large screen (for a portable device) that makes reading easier
- Combines several computing and communication tools in one device
- Text and data entry are possible through the screen keyboard, a stylus, or external peripherals
Con’s
- Bulky compared to other portable devices and won’t fit in a standard-sized pocket, although packs, purses, and other carriers will accommodate them
- They are not efficient for entering long e-mails or texts without using a peripheral input device
e-Book Readers
e-book readers are used to download text-based materials. They can store hundreds of e-books, newspapers, journals and magazines. Magnification and highlighting features facilitate easy reading and marking of texts, and full-text search makes it easy to find specific passages.
Instructional Uses – Students can:
- Download and store text-based instructional materials and electronic textbooks
- Read resources on demand
- Conduct research
- Large screens for easy reading, while backlighting facilitates reading in dark places
- Digital bookmarks and highlighters let users mark their texts, and full-text search capabilities make it easy to find specific passages
- Can store all the content and textbooks for several courses
Con’s
- Single-purpose device with limited computing capabilities
- It may require proprietary text formats
- A limited number of e-book titles are currently available
MP3 Players
This digital audio player plays music and audio files. Some models have an integrated voice recorder and line-in recording.
Instructional Uses - Students can:
- Use an MP3 player to download and listen to podcasts and audio lectures
- Review course material and study for exams
- Stay informed about course content
- Listen to audio books
- Record information such as a lecture on some devices
Pro’s
- Compact and lightweight
- Have no moving parts which increases their battery life
- Feature excellent audio quality and are upgradeable
Con’s
- Replaceable by other devices that also play audio files
- Encoding files and transferring data can be time-consuming
- These players provide one-way communication, not interactivity
USB Drives
The USB drive is a mass-storage device that attaches easily to many computers and other devices.
Instructional Uses - Students can:
- Store coursework, audio and video files
- Share files for collaborative projects
- Transfer work to and from computers at school
- Save their work
- Submit work to the instructor
- Small and portable
- USB interface is compatible with all newer computers
Con’s
- USB drive is a single-purpose device
- Loss of data -you need to comply with secure data storage guidelines, especially if patient data is being transported
- Other devices can also serve for mass storage
Click here for tips on constructing mobile learning.
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